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Tuesday, April 16, 2019

Negative effect of video games on children Essay Example for Free

Negative force out of pictorial matter haltings on boorren EssayThe Negtive Effects of depiction Gaming on Children Children dont establish to buy an expensive shimmer system to bump photograph games any much, than can simply log onto the profits by their home computer or their handheld devices and they have an array of scenegames to choose from. Every cadence a child pops a role fiddleing videogame into their gaming console or logs onto the internet to play so called interactive video games, they enter a virtual world where there ar no real consequences for their actions. While playing crimson video games children can choose to play the waste roles of either car thieves or killers.The more cartridge clip a child sinks playing video games the less time they spend engaged in normal social activities with their friends. When a child is allow ined to spend hours a sidereal day playing video games, especially uncivilised role playing games, they can cause the m to become violent, socially isolated, and depressed. First somebody role playing games allow children to identify with their character (Harding). The more time children spend as killing machines in the false reality of the video gaming world, the more desensitized they become to cobblers last and killing in the real world.Studies have bear witnessn the more time children spend playing violent video games, the more likely they are to respond to real world situations with aggression and violence (Gordon). A 2004 field of view published in the Journal of Adolescence found children, particularly teens, who played violent video games are more likely to become aggressive, confrontational, and see a decline in their academic performance (Harding). Allowing children to play violent video games is not worth the risk they poseChildren are exposed to enough violence through with(predicate) television without the help of violent games offered to them over the internet and through popular video gaming systems. Video games do not only expose children to violence they allow them to engage in it through the violent roles they allow them to play. Many of the roles children play over the internet or through their game consoles simulate real world situations where they can steal and murder with no consequences.Parents should not need to read the results of a rent for them to realize that allowing their child to play violent roles in video games, where they kill and steal, will encourage violent behavior from them in the real world.During September 2009 in Ohio a sixteen year old boy named Daniel Petric was forbidden by his father from buying the new version of the violent video game tintinnabulation that he was obsessed with. After being forbidden from buying the new version of the violent game Daniel snuck out of his house and bought it anyway. When Daniels father discovered he had disobeyed him, and bought the game, he took it away from him and locked it in his safe- deposit where he kept his gun.Later that same night, sixteen year old Daniel unlocked his fathers lockbox to retrieve his game and found his fathers gun. After finding the gun Daniel went into his conjures bedroom and shot both his father and mother in the killing them (Gordon). No 1 can say with absolute certainty that the video game Halo caused the boy to shoot his parents. hotshot thing is obvious, if the boys account of events are to be believed, the game played a vast factor in his descion to murder his parents that evening. Violent behavior unfortunately is not the only negative upshot from children playing video games to often.A recent study by Douglas A Gentile, an associate professor of psychology at Iowa State University found that children who spend several hours a day playing video games are at risk to become addicted to them. Once a child becomes addicted to their video game, their habituation can cause them to become depressed, anxious, and have social problems i ncluding social isolation (Gilmore). If a child is outlay several hours a day gaming they can very easily become depressed. When a child spends most of their day playing video games they do not engage in normal level-headed physical activity with their friends.It makes sense that the more time a child spends isolated playing video games the more likely they are to become depressed. Children need to spend time interacting with their friends in order to educate normal social skills. When children isolate themselves playing videogames alone all day, they arrive to lose their friends and social skills. Studies show that the depression caused from children pathologically playing video games can be easily lifted when they simply cheque playing them (Frontelera). Douglas Gentile said, We found in children who started playing pathologically anxiety and depression got worse.And, when they stopped gaming the depression lifted (qtd. in Gilmore). The idea that allowing a child to play his or her favorite video game for a couple hours a day can manoeuvre them to social isolation whitethorn sound farfetched, unfortunately it is not. The more time a child spends playing video games the less longing they have for one on one human contact. Although, children have the ability to interact with other players including their friends through the internet, their friends become part of the game itself and there is no real contact.Children need to spend time in social environments with their peers in order to learn and maintain the social skills they need to navigate through life. When a child loses his or her social skills they quickly become isolated and depressed. Their isolation and depression can lead them to identify themselves more with the character they are playing in their videogame than their own real life. First person role playing games allow children to identify with their character. Studies have shown the more time teenagers spend playing violent videogames at ho me the more likely they are to respond to real world situations with aggression and violence.A childs imagination is amazing and sometimes limitless, unfortunately it can become dangerous when they begin to imagine themselves stealing cars and murdering people while playing first person role playing Videogames allow children to become kings and queens, or car thieves and murderers. Children can become so entranced by the different roles they play in the virtual worlds created for them through videogames that the line between the real world and the virtual one portrayed in the video games they are playing becomes blurred. . Violent video games rewarded children for things like stealing cars and killing people.

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